
Dave — The Captain
ROLE ON THE SHIP
Captain, narrator, and final decision-maker. He reads the chart and the compass, gives the orders in a fight, leads from the front, and decides when the crew runs, holds, speaks, or stays silent. In Part Four he does not simply command the course alone — the six argue it out in words, and he lets Heather sign the course to Gullmarsh.
WHAT HE DOES
- Holds and reads the compass.
- Commands the ship and the crew in danger.
- Fights with cutlass and long sword.
- Sets the crew's rule: nobody gets left.
- Shares command with Heather: two captains, so one of them is always fit to command.
LOOK AND SIGNATURES
Long dark wavy hair. Current Part Four look: sleek black high-collar coat with silver storm/wave embroidery, deep magenta silk shirt, compass pendants, ornate long sword, and the open brass compass in his hand. The compass is his signature object.
PERSONALITY AND VOICE
Protective, direct, and calm when things go bad. He speaks in orders, bearings, and decisions — but he listens, and he notices people. Before asking Rowan for the coast he was hiding, the Captain feeds him first. His humour is dry and comes out under pressure.
His weakness is that he does not stop. He carries the loss of his first ship and crew, has a missing night in his memory, and after the cells he goes without sleep until Heather orders him below. He would rather carry a thing himself than leave anyone else holding it.
HIS STORY
A year ago, the Captain's first ship was taken by the Drowned through Tollhaven's bell system. Rowan rang the harbour bell on the Chief's order. Dave reached Stormhaven's tower that night, was turned back, and lost the memory of the whole night. He woke on the wreck with the compass in his fist.
The compass does not point north. It points toward what the sea took, toward anchors, and — after the lamp was lit — back toward the sunken light under Stormhaven.
In Part One, he led the crew back to Stormhaven, found Heather locked in the lamp room, and used the compass as the key and spark that relit the lamp. The lamp is a lock: under the tower sleeps the First of the Drowned.
In Part Two, he led the crew to Dead Man's Reef, fought the Grandsire, recovered Heather's logbook and the treasure of the taken ships.
In Part Three, he took the logbook to Tollhaven as proof. The crew was arrested in the Tollkeep's cells and escaped dressed as the Chief's own guards. Before that, by his word, he made Heather co-captain.
In Part Four, he accepted the course Heather signed in the log while he slept: Gullmarsh.
IMPORTANT RELATIONSHIPS
- Heather: his co-captain and equal at the wheel and in command.
- Rowan: Rowan owes him a debt for the night of the bell; the Captain treats it as something to pay forward, not something to hold over him.
- Volt: Volt follows him because Dave's compass is an anchor between worlds.
- Kaleb: trusted at doors, corridors, cargo, and the dangerous quiet jobs.
SIGNATURE LINES
"Nobody gets left."
"Tell him. Then stay to watch what the telling costs."
OPEN THREADS
- One of the Drowned said Dave's name in the tower. Who was it?
- What exactly happened on the night he lost — and who took the memory?
- The compass now turns back toward the drowned lamp under Stormhaven.
























































